//==============================================================================
// Chariot Archer_anim.txt
//==============================================================================

//==============================================================================
define Wheel
{
	set hotspot
	{
		version
		{
			Visual attachments a wheel spoked
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium cavalry/Heavy cavalry/Champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract Head Iron
			}
		}
	}
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Medium cavalry/Heavy cavalry/Champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_idleA
				ReplaceTexture Cavalry C Charioteer Standard/Infantry C Halberdier Standard
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_idleA
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_idleA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Bronze
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Bronze
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Bronze
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_idleA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Iron
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Medium cavalry/Heavy cavalry/Champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Charioteer Standard/Infantry C Halberdier Standard
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Bronze
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Bronze
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Bronze
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Iron
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Medium cavalry/Heavy cavalry/Champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_walkA
				ReplaceTexture Cavalry C Charioteer Standard/Infantry C Halberdier Standard
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.80 true	
				tag FootstepRight 0.10 true 
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_walkA
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.80 true	
				tag FootstepRight 0.10 true 
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_walkA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Bronze
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Bronze
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Bronze
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.80 true	
				tag FootstepRight 0.10 true 
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_walkA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Iron
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.80 true	
				tag FootstepRight 0.10 true 
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Medium cavalry/Heavy cavalry/Champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_deathA
				ReplaceTexture Cavalry C Charioteer Standard/Infantry C Halberdier Standard
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
					tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				//connect RightHand arrow hotspot
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_deathA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
					tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				//connect RightHand arrow hotspot
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_deathA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
					tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Bronze
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Bronze
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Bronze
				//connect RightHand arrow hotspot
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_deathA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
					tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Iron
				//connect RightHand arrow hotspot
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Medium cavalry/Heavy cavalry/Champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_attackA
				ReplaceTexture Cavalry C Charioteer Standard/Infantry C Halberdier Standard
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_attackA
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_attackA
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Bronze
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Bronze
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Bronze
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_attackA
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Iron
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Medium cavalry/Heavy cavalry/Champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Charioteer Standard/Infantry C Halberdier Standard
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Bronze
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Bronze
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Bronze
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Iron
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{

	SetSelector
	{
		TechLogic none/Medium cavalry/Heavy cavalry/Champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_walkA
				ReplaceTexture Cavalry C Charioteer Standard/Infantry C Halberdier Standard
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_walkA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Standard
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Standard
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Standard
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_walkA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Bronze
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Bronze
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Bronze
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_walkA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry C Chariot Horse Iron
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
			}
		}
	}
}

